Series

SOLID Principles

Complete · 6 articles

A practical walkthrough of the SOLID design principles and how they help create software that is easier to change, extend, test, and maintain.

Part 1

Create better software by applying SOLID principles

SOLID is an acronym for five design principles that are considered fundamental to object-oriented programming.

Part 2

Single Responsibility Principle (SRP) - Only one reason to change

The Single Responsibility Principle is the first of the five SOLID principles of object-oriented design, introduced by Robert C. Martin (Uncle Bob).

Part 3

Open/Closed Principle (OCP) – Building for Extension, Not Modification

The second principle in the SOLID family is the Open/Closed Principle (OCP) . It’s a simple but powerful idea:

Part 4

Liskov Substitution Principle (LSP) – Subtypes Should Keep Their Promises

The Liskov Substitution Principle is about making abstractions trustworthy: subtypes should preserve the behavioral expectations of their base types.

Part 5

Interface Segregation Principle (ISP) – Keep Interfaces Focused

The Interface Segregation Principle keeps abstractions focused so clients depend only on the behavior they actually need.

Part 6

Dependency Inversion Principle (DIP) – Depend on Abstractions, Not Details

The Dependency Inversion Principle keeps high-level policy from being tightly coupled to low-level implementation details.